3 Jan 2024

Rules

Fantasy Profile Modifiers for The Barons' War v.1

You can apply the modifiers shared here to any of The Barons' War warrior profiles to create a fantasy version. It will enable you to take most (<~my inserted caveat ) of the profiles from The Barons' War: A Medieval Skirmish Game and change them to work for one of the initial four fantasy factions - Human, Orc, Elf and Dwarf. You will need a copy of The Barons' War rulebook

Answers to trait questions received so far:

  • Iron Will: can be used once per game by each human group.

  • Dwarf Forged: affects any defence rolls the dwarfs have to make.

  • Hate: removing the token means an orc group is no longer Weary.

  • Fey: Only affects 'positive' special weapon rules listed in a weapon's profile. It only affects melee combat weapons.

The modifiers are 100% unofficial and have been made available for playtesting and fun. However, I am very interested to hear about any groups you invent and how they fare in your Fantasy Barons' War games. You can download a PDF copy at the end of this post.

I intend to share new rules and ideas via my blog and newsletter, so subscribe to keep updated with all developments.

If you have any questions at all, please ask. If you have any ideas, please get in touch. I would be interested in hearing your thoughts.


3 Jan 2024

Rules

Fantasy Profile Modifiers for The Barons' War v.1

You can apply the modifiers shared here to any of The Barons' War warrior profiles to create a fantasy version. It will enable you to take most (<~my inserted caveat ) of the profiles from The Barons' War: A Medieval Skirmish Game and change them to work for one of the initial four fantasy factions - Human, Orc, Elf and Dwarf. You will need a copy of The Barons' War rulebook

Answers to trait questions received so far:

  • Iron Will: can be used once per game by each human group.

  • Dwarf Forged: affects any defence rolls the dwarfs have to make.

  • Hate: removing the token means an orc group is no longer Weary.

  • Fey: Only affects 'positive' special weapon rules listed in a weapon's profile. It only affects melee combat weapons.

The modifiers are 100% unofficial and have been made available for playtesting and fun. However, I am very interested to hear about any groups you invent and how they fare in your Fantasy Barons' War games. You can download a PDF copy at the end of this post.

I intend to share new rules and ideas via my blog and newsletter, so subscribe to keep updated with all developments.

If you have any questions at all, please ask. If you have any ideas, please get in touch. I would be interested in hearing your thoughts.


3 Jan 2024

Rules

Fantasy Profile Modifiers for The Barons' War v.1

You can apply the modifiers shared here to any of The Barons' War warrior profiles to create a fantasy version. It will enable you to take most (<~my inserted caveat ) of the profiles from The Barons' War: A Medieval Skirmish Game and change them to work for one of the initial four fantasy factions - Human, Orc, Elf and Dwarf. You will need a copy of The Barons' War rulebook

Answers to trait questions received so far:

  • Iron Will: can be used once per game by each human group.

  • Dwarf Forged: affects any defence rolls the dwarfs have to make.

  • Hate: removing the token means an orc group is no longer Weary.

  • Fey: Only affects 'positive' special weapon rules listed in a weapon's profile. It only affects melee combat weapons.

The modifiers are 100% unofficial and have been made available for playtesting and fun. However, I am very interested to hear about any groups you invent and how they fare in your Fantasy Barons' War games. You can download a PDF copy at the end of this post.

I intend to share new rules and ideas via my blog and newsletter, so subscribe to keep updated with all developments.

If you have any questions at all, please ask. If you have any ideas, please get in touch. I would be interested in hearing your thoughts.


3 Jan 2024

Rules

Fantasy Profile Modifiers for The Barons' War v.1

You can apply the modifiers shared here to any of The Barons' War warrior profiles to create a fantasy version. It will enable you to take most (<~my inserted caveat ) of the profiles from The Barons' War: A Medieval Skirmish Game and change them to work for one of the initial four fantasy factions - Human, Orc, Elf and Dwarf. You will need a copy of The Barons' War rulebook

Answers to trait questions received so far:

  • Iron Will: can be used once per game by each human group.

  • Dwarf Forged: affects any defence rolls the dwarfs have to make.

  • Hate: removing the token means an orc group is no longer Weary.

  • Fey: Only affects 'positive' special weapon rules listed in a weapon's profile. It only affects melee combat weapons.

The modifiers are 100% unofficial and have been made available for playtesting and fun. However, I am very interested to hear about any groups you invent and how they fare in your Fantasy Barons' War games. You can download a PDF copy at the end of this post.

I intend to share new rules and ideas via my blog and newsletter, so subscribe to keep updated with all developments.

If you have any questions at all, please ask. If you have any ideas, please get in touch. I would be interested in hearing your thoughts.


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